Didier Schweizer graduated in industrial design at the Art School of Lausanne (écal). He participated in workshops for IKEA, AXOR or Christophle and rubs shoulders with Designers such as Barber & Osgerby, Costantin Boym, Jerszy Seymour and Pierre Charpin.
He then moved to Milan, Italy, where he worked with the studio run by Architect Mario Trimarchi. As an Industrial Designer, he has the opportunity to develop products for international companies like Alessi and Artemide. His work allows him to follow such diverse projects as a series of pans for COOP Italia, mascaras for the Italian brand of cosmetics Deborah, or a faucet for the Finnish company Oras.This activity also leads him to collaborate in the arrangement of spaces and scenography. He contributes in particular to supermarket development for COOP Italia and installations in London, New York and Milan for Alessi, as well as exhibitions for the italian cultural centers. Alongside his work he practices photography and illustration, approaching more abstract themes.
Perhaps because of his Swiss origins, he gives particular importance to details and finishes. Always full of compromise, his choices represent a superposition of layers, which combine to form a harmonious whole. His work always evokes the attention he pays to his environment, both formal and subjective. His gaze likes to land with a gentle curiosity on the elements that make up the fresco of our landscapes, both urban and natural. He draws from it a subtle source of inspiration to enrich his work.
Design is the best way to instill a unique identity into an object.
Design has evolved over time and is no longer simply the transcription of the link between industrial production and the consumer. New technologies, the democratization of production processes and quite simply the Internet have thus considerably widened the scope of design. It today represents as much the conception of the intrinsic object as of the image it projects on the various media. Design is a language and should be treated as such.
The designer’s field of activity should comply with certain rules:
• Details. Every idea is the start of a process. This journey develops and finds its conclusion in the resolution of the smallest details.
• Sincerity. The project must be carried out while taking into account respect for the customer, the consumer and the environment.
• Serendipity. The ability to seize an unexpected new opportunity. To stay awake and pay attention to the universe around us.
• Longevity. Each of our actions is part of an increasingly exalted timeline. However, it is important to consider our contribution over a long and humble time.
> Biography (.pdf)